Tales of Lazy Lorentz
Thank you for playing Tales of Lazy Lorentz, we really appreciate it!
Tales of Lazy Lorentz was developed by huraiy and padeinz.
Can you find the "secret" green ending?
Controls:
Effect | Keyboard | Controller (Xbox Layout) |
---|---|---|
Run | Arrow Keys | Left Control Sticks |
Jump | Spacebar | A |
Change Magnet Polarity | X | X |
Use Glider | C | RB |
Reset to Checkpoint | R | Select/Back |
We appreciate you leaving us some feedback down below or even some bug reports!
Can you find the "secret" green ending?
Status | Released |
Platforms | HTML5 |
Release date | 53 days ago |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Huraiy, padeinz |
Genre | Platformer |
Made with | Godot, Aseprite |
Tags | 2D, Gravity, magnets, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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Good stuff
Mechanics feel good, kinda puzzle gameplay.
How many coins are there supposed to be by the way? Couldn't find a way to get one but pretty sure i still have 18 of them.
DId the game say 30/18 meaning there are 30 coins total? I must be blind then.Nevermind, the coins are just not detected correctly, It adds the coins everytime to rebeat the level. I have 19 coins. Is that all of them?Here is some criticism aswell:
There are many ways to get soft locked (force restart), especially using glider where you are not supposed to be.
If you have glider energy when you die you can use glider on respawn (for a very short irrelevant amount of time before the game detects you hit the ground).
It is kinda difficult to land on a specific block/pixel because of inertia. In some places you cannot see the gameplay and are given little to no time to react.
Amazing entry for the time given. Good job!
Thank you so much for your feedback!
There are 3 coins per level, so in total there are 18 coins. The detection does not reset when you reselect the level, you are absolutely right!
And thank you so much for your criticism aswell. This was our first game jam, so we appreciate any feedback and criticism a lot!
daaamn.. the game requires some skills =D and reaction. it's fun!
The only thing I'd hope is to get more control over positioning within magnet zone, so you can be more precise on charging your direction.
Thank you!
Good ideas and good work for the jam. Negatives points is: The gamplay is pretty rude and it's frutrating when the character die during gravitation because the area is to close of spikes